Wednesday, May 13, 2026
New filters / cleanup
- Amber Echo is now its own filter for each skill (Mining, Lumberjacking, Foraging, Bugs, Hunting) — works just like Star Quality / Echo Infected. Toggle it independently per skill. If this is not useful, we can drop these additional filters later.
- Mining is now its own filter category (Mining / Mining - Amber Echo).
- Masked and Royal variants got a colored badge indicator (purple domino mask, gold crown) — same idea as the Infected dot.
- Masked / Royal naming flipped to suffix style: "Elder Sernuk - Masked" and "Elder Sernuk - Royal" (was "Masked Elder Sernuk"). Translated for all 10 locales.
- Filter sort order: Legendary bugs are now at the top of Bugs (above Epic). Masked / Royal variants in Hunting now sort before Infected.
Amber Echo coverage fixes
- Amber-encased ores (Iron, Copper, Stone, Jadium…) now show — previously only Gold did.
- Amber-encased trees (Ashwood and others) now show — previously only Elderwood did.
- Same fix applied to foraging.
Live mode fixes
- Ancient Wood (Elderwood) trees now display proper tree icons — was showing a fallback wood-plank icon.
Campsites (Royal Highlands)
- Campsite icon now has an orange outline so it's easier to spot against the tile background.
- Live Mode enabled — only the 2 currently active campsites render (out of 10 daily spawn anchors). When Live Mode is off, all 10 anchors remain visible.
- Anchor count corrected from 14 → 10 (Hope this is right now)
Campsite Rummage Piles (new)
- New Campsite Pile filter under Timed Events, with its own AZ3 rummage-pile icon.
- Tracked live via THGL App and Overwolf — the 2 active piles each day light up automatically, and the marker is filtered out once the pile is looted.
- The Rummage Pile page now has a Royal Highlands tab that works exactly like the Kilima / Bahari / Elderwood tabs — live positions, "Live • N minutes ago" status, falls back to "All Locations" if nothing has been reported yet.
- Note: campsite piles rotate once per real-world day at 12:00 server time - I am not sure if this leads to additional issues right now. Give me feedback here please.
- Pile markers now render on top of stable / location markers on the rummage-pile page.
- Grid overlay (A–K × 1–11) added to the Royal Highlands tab.
Auto map switch
- Map now switches to Royal Highlands automatically when you cross the zone boundary (was stuck on Elderwood for some players).
Thanks for the bug reports and the patience — keep them coming, especially anything missing on AZ3.











